Pool of Radiance
My first true introduction to Dungeons & Dragons was the SSI game "Pool of Radiance" for the Commodore 64. I have no idea how many times I have played that game. I built and borrowed maps of every area (and still have the originals that I made). I fondly recall my elation at learning how to cheat by saving information to different sides of my 5 1/4" floppy disks and making duplicates of the best equipment I could find.
I wanted to actually role-play the scenario, especially with my children, who had not played the original. While TSR had built a module in tandem with the game (called "Ruins of Adventure"), it is largely true to its name by being a ruin of an adventure. So, using my own maps, several walk-throughs I found on the Internet, some of the background and treasure information from "Ruins of Adventure," and a couple of excruciating slow play-throughs of the computer game that I purchased for my PC years ago, I built a module to fit my 3.6 home-brew rules. I also made a few modifications.
Currently, this module mostly resides on graph paper covered with cramped handwriting. It is my goal to post it here once I get it scanned and typed up properly.
I wanted to actually role-play the scenario, especially with my children, who had not played the original. While TSR had built a module in tandem with the game (called "Ruins of Adventure"), it is largely true to its name by being a ruin of an adventure. So, using my own maps, several walk-throughs I found on the Internet, some of the background and treasure information from "Ruins of Adventure," and a couple of excruciating slow play-throughs of the computer game that I purchased for my PC years ago, I built a module to fit my 3.6 home-brew rules. I also made a few modifications.
Currently, this module mostly resides on graph paper covered with cramped handwriting. It is my goal to post it here once I get it scanned and typed up properly.