It was a good game, but it got in its own way a little too much. Rather than embrace the elegant simplicity of the controls of the Sands of Time or even Hollow Knight, Ubisoft opted to go with the convoluted combination combat system of the lesser sequels like The Warrior Within. They weren't necessary for completion, but they made the timings just slightly off. This was rather infuriating considering the precision required by the parry and dodge timings. Similarly, the 2.5D graphics were beautiful, but the hit boxes for safe landings and traps did not completely line up with the visuals which was again frustrating due to the precision based and overly-long platforming sections (seriously, one trapped room required increasingly precise controls for over seven minutes without any breather). Saves were too far apart, one misstep often met completely restarting long sections, and teleportation points were even harder to get to.
Still, when the game was at its best, it was fun to play and explore while gaining in powers and abilities. The story was also entertaining if sometimes difficult to follow. I managed to complete the game and get all of its trophies quicker than I made it through Hollow Knight, but I did leave some optional challenges untouched after a couple of attempts. I also used the accessibility options to skip one particularly frustrating platforming section and to "nerf" one aggravating boss fight, making me grateful that Ubisoft included those options into the game.
I enjoyed the game, but I will likely never play it again.